
Tiny Kingdoms
Four kingdoms. One island. Absurd powers.
Tiny Kingdoms is a casual real-time strategy game in pixel art. Four kingdoms start in the corners of an island and fight over hex territory, resources and survival. Your armies march and fight on their own; you decide where the kingdom grows, where the troops gather and when to drop a meteor on the enemy.
Play against up to three AI rivals, or open an online room and invite up to three friends. A match usually takes 15 to 25 minutes.
This is an early playtest demo (v0.1.1). The game's interface is in Spanish for now; see the quick guide below.
What you do
- Conquer the island hex by hex. Troops that hold a hex without rivals claim it. Hexes are your only territory: that's where you build, and some of them hold wood, stone or crystal.
- Build your kingdom. Houses, towers, barracks, gatherers and walls with gates. Villagers carry what the gatherers produce back to your castle.
- Lead, don't micromanage. Your army fights on its own. Plant flags A and B to send troops where they're needed, or switch between attack, defence and AI stance.
- Six spells. Meteor, arcane singularity, lightning storm, divine shield, stone giant and earthquake. Unlock them with gold and make them recharge faster with resources.
- Upgrade your army. Armour, bows, horses and sharper blades, three levels each.
- Supreme powers. Hold 35% of the island for a minute and choose one: a nuclear bomb, a giant alien laser or a kaiju you walk across the map. The others can answer with the FINAL JUDGMENT, if they bought it in time.
- A living island. Meteor showers, a wandering dragon, tornadoes and volcanoes shake up the match every few minutes.
- Four races. Humans, elves, orcs and dwarves, each with its own look for troops, buildings and banners. They all play by the same rules.
Play with friends
- Choose CREAR PARTIDA ONLINE (create online match). You get a 5-letter room code.
- Press COPIAR CÓDIGO (copy code) and send it to your friends. They choose UNIRSE CON CÓDIGO (join with code) on this same page and type it in.
- The host sets each free seat to open, AI or closed, and starts the match. Up to four players; empty seats can be filled with AI.
- Invite links with
?room=don't work inside itch.io: share the code instead.
Quick guide (the interface is in Spanish)
- UN JUGADOR: single player against the AI. Pick your race and colour, and each rival's race, colour and difficulty (FÁCIL, NORMAL, DIFÍCIL = easy, normal, hard). NIEBLA = fog of war.
- CREAR PARTIDA ONLINE / UNIRSE CON CÓDIGO: create or join an online room.
- CÓMO SE JUEGA (how to play): the rulebook, every rule with pictures. Also opens with H, in the menu or in a match.
- TUTORIAL: a quiet match that walks you through the basics, step by step. Optional.
- SANDBOX: a free match to try every supreme power.
Controls
Build
- 1 — House (more gold)
- 2 — Tower
- 3 — Barracks
- 4 — Gatherer (on a hex with wood, stone or crystal)
- 5 — Wall (click near a side of your hex)
- 6 — Upgrade tree (or click your castle)
Army
- Q — Plant flag A (your troops go there)
- E — Plant flag B
- X — Remove flags (troops return home)
- 0 — Army stance: attack, defence or AI
Spells and supreme powers
- F1–F6 — Spells (or Shift+1–6)
- J — Answer with the FINAL JUDGMENT
- G — Steer your supreme weapon
Mouse
- Left click — Use the selected action (Shift+click repeats it)
- Right click / Esc — Cancel
- Drag — Move the camera
- Mouse wheel — Zoom
- Minimap — Click to jump there
Camera and interface
- WASD / arrows — Move the camera
- Space — Jump to the last alert
- H — Rulebook: how to play and all the controls
- Tab — Statistics
- U — Hide the action buttons
- N — Hide the minimap
- M — Mute
- P — Pause
- Esc — Match menu
- Shift+R — New match
Designed for desktop with mouse and keyboard. Use the fullscreen button for the best view.
About this demo
Tiny Kingdoms 0.1.1 is a work in progress and we're testing it with a small group. Expect rough edges, balance changes and the occasional bug. Online matches run in lockstep: every player simulates the same match, so a slow connection can make everyone wait for a moment.
Made by Needy Friends. Pixel art, music and sound effects are generated in code; no external assets.
| Published | 13 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Needy Friends |
| Genre | Strategy |
| Tags | Casual, Fantasy, Hex Based, Magic, Medieval, Multiplayer, Pixel Art, Real time strategy, Singleplayer, War |
| Average session | About a half-hour |
| Languages | Spanish; Castilian, Spanish; Latin America |
| Inputs | Keyboard, Mouse |
| Multiplayer | Server-based networked multiplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






Leave a comment
Log in with itch.io to leave a comment.